﻿using Engine;
using Game;
namespace Mekiasm
{
    public class MekBlockDebrisParticleSystem : BlockDebrisParticleSystem
    {
        public MekBlockDebrisParticleSystem(SubsystemTerrain terrain, Vector3 position, float strength, float scale, Color color, int textureSlot) : base(terrain, position, strength, scale, color, textureSlot)
        {
            Texture = ILibrary.texture;
        }

    }
}